Showing posts with label Paul Shoebridge. Show all posts
Showing posts with label Paul Shoebridge. Show all posts

Monday, February 7, 2011

Q&A with 'Pine Point' Tourguides, The Goggles

We told you about an innovative approach to interactive multimedia storytelling -- "Welcome to Pine Point," about the Canadian mining town that vanished in 1988, and what became of its residents.

Now here's an insightful interview with The Goggles, the creative team who developed and produced it, by Andrea Pitzer for Nieman Storyboard (a cousin of Harvard's Nieman Journalism Lab). The Goggles are Michael Simons and Paul Shoebridge (pictured).

Our observation is that, in lieu of traditional audio narration, the multimedia project made excellent use of still and video images, but still seemed text-heavy -- because of its origins as a potential book project, and The Goggles' previous foray in traditional book publishing. Here we're introduced to the concept of the "liquid book," and also the controversial notion of what happens when you tell a story that leads linearly from A to Z, in traditional fashion, without stopping at B through Y.

Excerpts:

What if your hometown disappeared, literally vanished from the map? How would you hold onto it? Would the community of people who had lived there continue? “Welcome to Pine Point” is a website that explores the death of a town and the people whose memories and mementos tell its story today. The site lives online under the auspices of the National Film Board of Canada. It incorporates music to haunting effect but is especially innovative in its use of text and design.

Q: Did you call it a liquid book, or is that a term someone else coined?

Simons: Other people have tried to come up with a term for it. People are excited about it. They thought it might be a new form of storytelling, something they hadn’t seen before. So that was a name other people attached to it.

It was new to us, this kind of interactive documentary, but we didn’t find anything else that we could reference for this, except for, obviously, books and film. But nothing interactive – nothing with the written word, audio and visual. So I think that’s what’s been exciting people the most so far. What is this thing? What we’ve been told is that they’re not used to having this emotional response from a website.

Shoebridge: Because we were book guys, we kept a lot of the old handmade book-like things, in keeping with that medium-is-the-message concept. We tried to emphasize what each medium does well. Keeping the words as writing rather than voiceover narrative was something we wrestled with at the start, but I think we’re happy we kept it as words.

For us, it’s that kind of internal narrator. You can have a different conversation with yourself. And reading is a more active experience than listening. I think we’re happy we did that, but we haven’t seen multimedia projects where writing is the number one thing you’re seeing, and everything else informs that.

Q: Is there anything about the Pine Point project that people wouldn’t know from watching it that would be useful for them to know?

Shoebridge: The thing for us that we’re happiest with is that we stuck to what linear “narrative” has done for so long: that beginning, middle and end. Because we stuck with that, that’s the thing that worked the best for us. People want to be told stories, they want to be engaged.

When people think of digital interactive media, one of the first things they say is “It’s going to have multiple entry points, and you can go wherever you want to.” And sure, you can deliver certain kinds of information like that, but it’s not super-great for stories, at least in our experience. You can skip ahead, if you want to, you can go four chapters ahead, but you can also do that with a book.

We’re hoping that we’re keeping people engaged and keeping each section as interesting as possible. For us, I think that was the key. We had to break it into chunks, because that’s how it had to go. We wanted people to be engaged, so using media like writing meant that you have to read it to experience it. You could flip through it and kind of experience it, but if you don’t read it, you’re not really getting engaged.

And then breaking it into pieces like a magazine. If you flip to the middle of the magazine, it’s still intriguing, you still want to keep going through it. For us, I think we tried to pull as much old-media logic into a new media form as we could.

Simons: The challenges and limitations were things that we had never considered before, like the loading up of information. Part of the more bite-sized pieces of the story were dictated by how much information we’d be able to technically upload onto someone’s computer so it didn’t crash, while still keeping it seamless and moving. We were presented a lot with technical challenges that we didn’t know about or care about before we got into this world. So some of those things did inform how we had to deliver the story. I don’t think it changed the content, but certainly the experience was altered by limitations of the media.
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Read the entire interview here.

Nieman Storyboard's motto: "Breaking down story in every medium." Find more examples here.

Monday, January 31, 2011

Pine Point is Dead. Long Live 'Pine Point'

What's the best way to tell a story about a town that disappeared?

Pine Point was a northern Canadian mining town that closed in 1988. Evacuated. Demolished. Gone. Everyone moved away.

But the residents had to go somewhere. And wherever those families and individuals are, Pine Point is still alive -- tattooed on their hearts and souls and memories.

One former Pine Point resident painstakingly built and maintains a quaint Website commemorating the dead town, "Pine Point Revisited." He intends for it to be not just a scrapbook but also a watering hole for his former neighbors to share photos, mementos, and, yes, those memories.

And now there's a slick, polished, interactive and thoroughly engaging "Welcome to Pine Point" Website devoted to the story behind that "Pine Point Revisited" Website.

Complicated? Let us explain.

"Welcome to Pine Point" -- designed for everyone, not just former residents -- is the handiwork of The Goggles, a pair of award-winning creative directors best known for their work with Adbusters magazine: Michael Simons and Paul Shoebridge.

The duo have conceptualized magazines, books, television spots, and produced major international advocacy campaigns. They are co-authors of "I Live Here," a book about four of the planet's most troubled cities.

So how did The Goggles come to create "Welcome to Pine Point," an interactive Web documentary for Canada's National Film Board (NFB)?

They were initially hooked when they stumbled across the "Pine Point Revisited" Website, the quintessential exercise in nostalgia that turns out to be managed by the former town's least likely character -- a key plot point to the project.

It seemed the site acted as a kind of public album, a touchstone for the people who lived there, but also, for those of us who didn't. It was unpretentious, honest, and represented a sentiment and perspective that we felt needed sharing...It could have been a book, but it probably makes more sense that it became this.
The end result is astonishingly visual, with lots of still images and video clips, and inventive use of audio.

Is it indeed the best way to tell Pine Point's story?

KobreGuide reader Ron Smith, who was among those who excitedly called the site to our attention, remarks: "This is really amazing. I spent 30 minutes reading about this town I have never been to, a town that is longer there, and I was so moved. Really touching stuff, and a way to tell stories that I've never seen before."

Tracy Boyer, over at Innovative Interactivity, wonders whether it's too Flash-heavy.
The animations, multimedia and interactivity throughout the massive step-through documentary are impressive, to say the least. But, as I took the time to click through to the end, I couldn’t help but think to myself that the site seemed overly flashy and cluttered... My personal preference is that of a cleaner layout.

All together, this site houses nearly 50 frames of multimedia content divided into 10 chapters. Up until 2008 all of my multimedia projects were done 100% in Flash. But the more I read about HTML5 and the inability to play Flash on Apple products, I’m beginning to wonder whether producers should start experimenting with other languages for the interactive component.

The producers spent a year working on it and designed everything in Photoshop before animating it in Flash. If it takes a year to produce something of this capacity, how is an interactive Flash site going to have competitive advantage in the longterm, and withstand the quicker and more scalable programming languages that help producers make something comparable in days or weeks?
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Personally, we love all the clever sights and sounds, but wonder about something else.

Because its roots are in a book-publishing sensibility, it is also text-heavy. It's a delight to look at and listen to, and even all that text is smart and quirky and fun to read. But it compels us to ask: What if, instead of non-linear interactivity, "Welcome to Pine Point" was re-created as a single video story about the aftermath of a town's demise? What happened to all those people, where are they now, and how does their former hometown figure in their current lives and sensibilities? How would that narrative best be structured? Chronologically? Or starting in the present and looking back (in medias res)? Without giving away too much, one of the richest rewards is discovering what happened to the town's characters of yesteryear -- surprises that would be spoiled if they were introduced too early in the narrative.

Imagine you had stumbled across the original "Pine Point Revisted" Website, and thought, "Hey, this would make a great video story!" How would you go about shooting and editing it? How would you go about telling the story of the town that isn't there anymore?

"Pine Point Revisited":
http://pinepointrevisited.homestead.com/Pine_Point.html

"Welcome to Pine Point":
http://pinepoint.nfb.ca

P.S. Visit the National Film Board of Canada Website for more fine documentary films and interactive stories.