Showing posts with label hd. Show all posts
Showing posts with label hd. Show all posts

Wednesday, April 29, 2009

SLR Photos + HD Video = Panasonic GH1 = Wow!

Panasonic's compact GH1 SLR/video hybrid gets a big thumbs up from New York Times tech columnist David Pogue.

Pogue wasn't wowed by last fall's G1 model, though he acknowledged that it was "a technical breakthrough that took a giant stride toward the holy grail of photography: gorgeous, professional-looking photos from a small camera." (It was Popular Photography’s Camera of the Year.)

But the updated version, to be released in May, features for the first time full, unlimited-length, 1080p high-definition video, with autofocus, a first for an SLR-style camera.

You can use different lenses for shooting video, including ultra wide-angle. You can use all photo controls for video, including macro (extreme close-up). You can achieve sharp foregrounds with blurred backgrounds, which is impossible with a regular camcorder.

Pricetag: $1500 -- nearly twice the cost of its predecessor. "Panasonic says that most of the increase over the videoless G1’s $800 price is because of the new included lens. And it is a beauty: a 10X zoomer, specially made for video (for example, it’s silent when focusing and zooming)."

In the end, though, $1,500 doesn’t seem that bad when you consider what you’re getting: the world’s first SLR that captures full high-definition video — and keeps it all in focus. Plenty of SLRs cost that much and don’t take any video at all — and plenty of $10,000 hi-def video cameras don’t take stills.

The camera is fast, well-designed, enormously satisfying to use, and generally tops in image and video quality. Overall, the Lumix GH1 is a big leap toward a future when pro-style photos come from consumer-size cameras.
Pogue's review / Slideshow of Pogue's sample images.

Sunday, February 15, 2009

Digital Journalist's Platypus Workshops

The Digital Journalist will be hosting four domestic Platypus Workshops this year.

These 9-day workshops teach high-definition digital shooting and editing, with an emphasis on storytelling. More than 200 photojournalists have attended since their inception in 1999, and graduates have gone on to create television documentaries, Web videos and even films. (One graduate was an Oscar nominee in 2006.)

There are two ways to attend a workshop. As a Shooter you are the storyteller. You get to use a new Canon HD camera, wireless and on-camera mikes from Sennheiser, tripods from Libec and an Apple laptop MacBook Pro with the latest version of Final Cut Pro for editing. You may work alone, or with a Producer (see below), to create the class exercises and a final 3-5 minute documentary or news story.

Everyone who joins the class will learn about the newest HD (High Definition Digital Video) camera, field sound recording, cinematic storytelling, the use of lenses, tripods, and Apple's latest Final Cut Pro editing software.

As a Producer you do what the name implies in broadcast. Producers attend all classes, team up with shooters to "produce" the various segments of the course work: research stories, make arrangements, conduct the interviews, go out on the field exercises and co-produce the final project . . . as a team. The Producer and the Shooter both come back to the edit bay and cut the projects together.

The workshops are taught by award-winning photojournalists Dirck Halstead and PF Bentley.

TUITION: Shooter: $1,995. Producer or educator: $995. Student: $750. (10% discount for NPPA and ASMP members).

SCHEDULE:

MAY 1 – 10: PORTLAND, ORE.

To register for Portland, contact David Lyman .

JULY 26 – AUGUST 4 (session 1): MAINE

AUGUST 6 – 15 (session 2): MAINE

To Register for Maine, contact Kerry L. Curren .

Sunday, December 14, 2008

Video Timesculpture

Here's some state-of-the-art eye candy for you. It's a new Toshiba ad that resembles the iconic "bullet-time" scene from "The Matrix" -- on steroids. As described in the New York Times "Year in Ideas" special:

Imagine a dozen actors, running, jumping, twirling, even throwing paint, each repeating their activities in a loop while the camera revolves around the scene 360 degrees. With each pass of the camera, they form a more intricately choreographed ensemble. Two guys fall forward on their hands and pop back up again; a woman in the center twirls around; the guys bounce up and down, over and over; the woman twists back and forth. Others walk into the shot, bouncing balls, waving a flag, then those actions, too, start repeating in a continuous loop. Someone throws a bucket of purple paint in an arc; a guy darts underneath it.

But no text description (or still image) can do justice -- you must see this four-dimensional extravaganza for yourself. (You can also see the final result on Toshiba's Website. )

And then when you're wondering, "How did they DO that?" -- look over here to see the behind-the-scenes video.

As the Times explains:

Instead of using still cameras, as they did in “The Matrix,” the filmmakers used 200 of Toshiba’s Gigashot HD camcorders, mounted on a circular rig. This technique of looping and layering, dreamed up four years ago by Mitch Stratten, who directed the ad and calls the approach “timesculpture,” has never been used before. Each character was filmed separately, after careful rehearsals — the man ducking under the paint did so without actually seeing the paint. Each sequence was edited separately and then composited into one shot. ...It took about 10 technicians working 24 hours a day for two and a half weeks to download and process the 20,000 gigabytes of data.

So you can rest assured that newspapers won't be requiring their videojournalists to be entering the fourth dimension any time soon. However, as we're always discovering, cutting-edge video technology is never more than five minutes away from being accessible to mainstream professionals and consumers. And when it comes to "non-fiction" video that's being used to portray "reality," all kinds of ethical considerations come into play.

Right now it may seem ridiculous to be concerned about this whirling anti-gravitational circus being confused with real life, but consider that, on the most basic level, we've seen videojournalism incorporate familiar time-altering techniques, which we've come to unquestioningly accept:

  • Fast-forwarding for either comic effect or to show rapid passage of time (e.g. time-lapse photography of a flower blooming)
  • Slow-motion to emphasize a specific activity or give it a dreamy feeling (or sometimes, pragmatically, just to synch B-roll to VO audio by making the person walk a little faster or slower)
  • Rewinding to signal going back in time, or to cue the viewer that we're going to see the same sequence again
Inevitably the day will come, sooner that we think, that timesculpture is within the reach of every videojournalist -- another tool for our toolboxes. How will we use it creatively... and ethically?

It's tempting to recoil at the increasingly "unreal" aspect of a medium that we are trying to use to depict reality, but maybe we're looking at it the wrong way. It calls to mind an anecdote about Picasso, who was confronted by a critic who complained that the great artist's cubist paintings were unrealistic. "Show me realistic art," he countered, whereupon the critic produced from his wallet a photograph of his wife. Picasso held it in his hand, examined it, and remarked: "Your wife -- she is so small."